C-S06 — The Evening without a Score Module C · version 0.4.0 · original fictional reading practice 1. Matan's friends met every Friday to play online games together. One evening, the internet stopped working just as they were starting. Matan searched for a signal while the others waited. His younger sister put a box of drawing cards on the table, but nobody wanted to leave the game they had planned. 2. After twenty minutes, the friends agreed to try the cards. One person drew a strange machine, and the others guessed what it did. There were no points or winners. At first, Matan thought that a game without a score would be boring. Then a drawing of a shoe with wings made him laugh. 3. When the internet returned, the friends noticed that they were still enjoying themselves. They finished the card game before opening their computers. Matan put the funniest drawings on the wall. He asked his sister to leave the box downstairs so they could use it again. 4. The friends did not stop playing online games. However, they now sometimes began their meetings with a different activity. Matan discovered that he could enjoy an evening without trying to improve a score. The broken connection had interrupted one plan and opened a door to another. C-S06-Q01 | C-S06-P1 Select TWO correct answers. What do we learn from paragraph I? Choose TWO correct answers. A. Matan’s sister removed the drawing cards from the table. B. The friends immediately chose to play with the cards. C. Matan waited while his friends searched for a signal. D. The friends usually met on Fridays. E. The group usually met to play drawing games. F. The internet stopped working. C-S06-Q02 | C-S06-P1 Give ONE answer. Who brought the drawing cards? Give ONE answer from paragraph I. C-S06-Q03 | C-S06-P2 Circle ONE correct answer. What does paragraph II tell us about Matan? A. Why his sister invented the drawing game. B. He enjoyed a game that he had expected to find boring. C. The card game was about guessing drawings. D. His sister had already taught him the game before that evening. C-S06-Q04 | C-S06-P2 Complete the sentence. Complete the sentence. Matan laughed at a drawing of _____. C-S06-Q05 | C-S06-P3 Give TWO answers. What are TWO things Matan did after the card game? Give TWO answers from paragraph III. C-S06-Q06 | C-S06-P4 Circle ONE correct answer. In paragraph IV, who does 'they' refer to in 'they now sometimes began their meetings'? A. Matan and his friends B. Matan and his younger sister C. The people who fixed the internet D. The people shown in the drawings C-S06-Q07 | whole_text Circle ONE correct answer. Which statement best summarizes the text? A. A younger sister repaired the internet. B. An interrupted gaming evening helped friends discover another way to have fun. C. Every game needs a winner to be enjoyable. D. Online games always damage friendships.